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1. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
- Suggestion: Removal of T2 Blueprints from the market Tab - Keywords: market, T2, Blueprint - Note: removes useless clutter on the Tab
- by Sol Ferrum - at 2015.03.23 22:10:17
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2. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
For XL stations only anything smaller should be looted as normal I feel like any mechanic has a chance of destruction of property stored assets does Three things. Further encourages the formation of larger groups for the protection of those items...
- by Sol Ferrum - at 2015.03.23 21:54:18
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3. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Module GÇ£Concord ID inhibitorGÇ¥ Conceals pilot identity and ship name both in space as well as in kill mails.
- by Sol Ferrum - at 2015.03.15 06:10:21
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4. [suggestion] rework for high sec smuggling - in Player Features and Ideas Discussion [original thread]
Thanks for responding, Arya Regnar wrote: Smuggling is already dead, how would this revive it? You are not exactly making it easier and the higher requirement in manpower only knocks the costs up. It is my understanding of the current mecha...
- by Sol Ferrum - at 2013.09.30 00:26:00
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5. [suggestion] rework for high sec smuggling - in Player Features and Ideas Discussion [original thread]
Rework The following a short outline of a potential change to make smuggling viable in high sec, with changes to border agents and giving a GCC when players are caught with contraband. I believe this change is needed because as it smuggling in ...
- by Sol Ferrum - at 2013.09.29 22:15:00
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6. Proposal: Name the new ORE Frigate: Chribba - in Assembly Hall [original thread]
how about instead of naming it after just have the description mention Chribba or something. something like this shovel i'm just going to call it the shovel for now "The shovel is the 2 generation Chribba class mining vessel and the first pu...
- by Sol Ferrum - at 2012.06.15 01:21:00
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7. combining bpc - in Player Features and Ideas Discussion [original thread]
t2 manufacturing letGÇÖs say you have 10 t2 module bpcs all with one run (two hour manufacturing time per) With this instead of using all of your manufacturing slots on a bunch of 2 hour runs you can put them together and do one 20 hour run and ...
- by Sol Ferrum - at 2012.05.09 02:48:00
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8. combining bpc - in Player Features and Ideas Discussion [original thread]
Just an idea, could be terrible for all I know and a short trip via search didnGÇÖt bring up anything similar So how about combining similar bpcs, letGÇÖs say for instance that you have two bpc (of the same item) each with 1 run and the same ME a...
- by Sol Ferrum - at 2012.05.09 01:51:00
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